Manifesto
We make things because we want them to exist.
How we work
- Small games, often. Playful, strange, beautiful things, released when they are ready to be played. Some will be free. Some won't. Prototypes may be published unfinished, to show the work as it goes.
- Self-run. No investors, no publisher, no corporate theatre.
- Made from the commons. Graphics, music and sounds come from people: asset libraries today, hoping to hire artists later. Every asset will be credited in the game that uses it, even when its licence does not ask for it.